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Contents. History In 1998, four engineers from 's team, Kevin Bachus, Ted Hase and DirectX team leader Otto Berkes, disassembled some computers to construct a -based. The team hoped to create a console using a standardized set of hardware to compete with 's upcoming, which was luring game developers away from the Windows. The team approached, the leader of Microsoft's game publishing business at the time, and pitched their 'DirectX Box' console based on the DirectX graphics technology developed by Berkes's team. Fries decided to support the team's idea of creating a Windows DirectX based console. During development, the original DirectXbox name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, and suggested many alternatives.

The Xbox is a home video game console and the first installment in the Xbox series of consoles. Support for Xbox Live on the console ended on April 15, 2010. Primarily for storing game saves and content downloaded from Xbox Live. It is also possible to save an Xbox Live account on a memory unit, to simplify its use.

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During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and 'Xbox' became the official name of the product. It was 's first video game console after collaborating with to port to the console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-. Gates stated: 'we want Xbox to be the platform of choice for the best and most creative game developers in the world'. The Xbox was officially announced at the on March 10, 2000.

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Audiences were impressed by the console's technology. At the time of Gates's announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan. Gates was in talks with Sega's late chairman about the possibility of Xbox compatibility with Dreamcast games, but negotiations fell apart over whether or not the Dreamcast's online service should be implemented. The Xbox was officially unveiled to the public by Gates and guest professional wrestler at 2001 in on January 3, 2001. Microsoft announced Xbox's release dates and prices at in May.

Most Xbox launch titles were unveiled at E3, most notably and. Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market. Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan. Some of Microsoft's plans proved effective.

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In preparation for its launch, Microsoft acquired and used as its launch title. At the time, for the had been one of the few hit games to appear on a console, as well as titles such as and. Halo: Combat Evolved proved a good application to drive the Xbox's sales.

In 2002, Microsoft made the second place slot in consoles sold in North America. The Xbox Live service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles. Promotion In 2002, the (ITC) banned a television advertisement for the Xbox in the after complaints that it was 'offensive, shocking and in bad taste'. It depicted a mother giving birth to a baby boy, who is fired like a projectile through a window aging rapidly as he flies through the air. The advertisement ends with an old man crash-landing into his own grave and the slogan, 'Life is short. Discontinuation and successors. Main articles:, and The Xbox's successor, the Xbox 360, was officially unveiled announced on May 12, 2005 on.

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It was the first next generation system to be announced. It was released in North America on November 22, 2005. Ceased production of the Xbox's GPU in August 2005, which marked the end of brand-new Xbox production. The last Xbox game in Europe was released in June 2007, and the last game in North America was released in August 2008.

Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009. Support for Xbox Live on the console ended on April 15, 2010. The Xbox 360 supports if the player has an official Xbox 360 Hard Drive. Xbox games were added up until November 2007. Xbox game saves cannot be transferred to Xbox 360, and the ability to play Xbox games through Xbox LIVE has been discontinued since April 15, 2010. It is still possible to play Xbox games with functionality online via both the original console and the Xbox 360 with tunneling software such as. It was announced at E3 2017 that the would be gaining support for.

See also: The Xbox was the first video game console to feature a built-in, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate (although some older consoles, such as the, used internal flash memory, and others, like the, and, had featured built-in battery backup memory prior to 2001). An Xbox user could music from to the hard drive, and these songs were used for the custom soundtracks in some games. The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive 'cut scene' playback. The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries.

This is largely due to a bulky tray-loading drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface upon which it rests. Several internal hardware revisions have been made in an ongoing battle to discourage (hackers continually updated designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a / identification failure, respectively.

These units were not covered under the extended warranty. In 2002 Microsoft and entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox. Nvidia's filing with the indicated that Microsoft was seeking a $13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.

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The Xbox includes a standard AV cable which provides and or to TVs equipped with inputs. European Xboxes also included an RCA jack to converter block as well as the standard AV cable. Main article: Its is a 733, custom Intel processor. It has a 133 MHz 64-bit (FSB) with a 1.06 GB/s bandwidth. The system has 64 unified, with a 6.4 GB/s bandwidth, of which 1.06 GB/s is used by the CPU and 5.34 GB/s is shared by the rest of the system.

Its is 's 233 MHz. It has a floating-point performance of 7.3, capable of geometry calculations for up to a theoretical 115 million vertices/second. It has a peak fillrate of 932 /second, capable of rendering a theoretical 29 million 32-pixel triangles/second. With bandwidth limitations, it has a realistic fillrate of 250–700 megapixels/second, with, and, giving it a real-world performance of 7.8–21 million 32-pixel triangles/second.

Xbox controller S The Xbox controller features two, a pressure-sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The standard Xbox controller (also nicknamed the 'Fatty' and later, the 'Duke' ) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded 'Blunder of the Year' by in 2001, a Guinness World Record for the biggest controller in 2008, and was ranked the second-worst video game controller ever by editor Craig Harris. The 'Controller S' (codenamed 'Akebono'), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan, designed for users with smaller hands. The 'Controller S' was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory. Software Operating system The Xbox runs a custom which is based on the Windows architecture.

It exposes similar to APIs found in, such as 8.1. The system software may have been based on the Windows NT kernel, but it has modified log files. The for the Xbox is called the Xbox Dashboard. It features a that can be used to play music CDs, rip CDs to the Xbox's built-in and play music that has been ripped to the hard drive; it also lets users manage game saves, music, and downloaded content from Xbox Live, and lets Live users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001, the Live service was not online yet so the dashboard's Live feature was unusable.

Xbox Live was released in 2002, but in order to access it, users had to buy the Xbox Live starter kit containing a, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Live several times to reduce cheating and add features. See also: and The Xbox launched in North America on November 15, 2001. Popular launch games included, and.

All three of these games would go on to sell over a million copies in the US. Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware until a full year after its release. Xbox versions of cross-platform games sometimes came with a few additional features and/or graphical improvements to distinguish them from the PS2 and GameCube versions of the same game, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the and the as well as Nintendo for the. Notable 3rd party support came from, who announced an 11-game exclusivity deal.

Released exclusives such as and, which met with a strong reception among critics. In 2002 and 2003, several high-profile releases helped the Xbox gain momentum and distinguish itself from the PS2. Purchased, responsible for many hit games, to expand their 1st party portfolio. The online service was launched in late 2002 alongside pilot titles MotoGP, and. Several best-selling and critically acclaimed titles for the Xbox soon followed, such as, and.

's exclusivity deal with was amended to allow and its to be published for the Xbox. Many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months. 2004 saw the release of highly rated exclusives and, both of these games would become big hits for the Xbox. Later that year, was released and became the highest-grossing release in entertainment history, making over $125 million in its first day and became the worldwide. Became Xbox Live's third after &. That year Microsoft made a deal to put 's popular titles on to boost the popularity of their service. By 2005, despite notable first party releases in and, Microsoft began phasing out the Xbox in favor of their next console, the.

Games such as and, which were originally to be developed for the Xbox, became launch titles instead. The last game released on the Xbox was, on August 12, 2008.

Main article: On November 15, 2002, Microsoft launched its Xbox Live online gaming service, allowing subscribers to play online Xbox games with other subscribers around the world and download new content directly to the system's. The online service works only with a Internet connection. Approximately 250,000 subscribers signed up within two months of Xbox Live's launch. In July 2004, Microsoft announced that Xbox Live had reached 1 million subscribers; in July 2005, membership reached two million, and by July 2007 there were more than 3 million subscribers. By May 2009, the number had ballooned to 20 million current subscribers.

On February 5, 2010, it was reported that Xbox Live support for the original Xbox games would be discontinued as of April 14, 2010. Services were discontinued on schedule, but a group of 20 gamers continued to play for almost a month afterwards by simply leaving their consoles on connected to Halo 2. Sales Region (as of May 10, 2006) First available North America 16 million November 15, 2001 Europe 6 million March 14, 2002 Asia & Pacific 2 million February 22, 2002 Worldwide 24 million N/A On November 15, 2001, Xbox launched in North America and quickly sold out. Its launch in that region was successful, selling 1.53 million units three months after launch, which is higher than its successor Xbox 360, as well as the, and even the and. The Xbox has sold 24 million units worldwide as of May 10, 2006, according to Microsoft. This is divided out to 16 million units sold in North America, six million units in Europe, and just two million units sold in Asia, Australia, and New Zealand.

The Xbox was almost always behind the PlayStation 2 in terms of sales, although in April 2004, the Xbox outsold the PS2 in the U.S. Despite lagging far behind the PlayStation 2's sales, the Xbox was overall a success (especially in North America), keeping a steady second place in the generation sales. Japan Despite a strong promotion in Japan, the country saw very poor sales (450,000 as of November 2011). Some analysts already believed that the Xbox would have trouble competing with Sony and Nintendo before its Japanese launch, claiming that the Xbox would be competing against its local counterparts and that the console does not fit well with Japanese society (e.g., console size), as well as the lack of Japanese-appealing launch titles, such as. For the week ending April 14, 2002, the Xbox was by far outsold by its Sony and Nintendo rivals, as well as the and even the.

In November 2002, the Xbox chief in Japan stepped down, leading to further consultations about Xbox's future, which had by then sold just 278,860 units in the country since its February launch. For the week ending July 18, 2004, the Xbox sold just 272 units, which was so poor that even the PSone outsold it by four. The Xbox did, however, outsell the GameCube for the week ending May 26, 2002. Despite Microsoft's struggles, some Japanese-appealing games were released exclusively for the Xbox, such as or, which hugely contributed to the sales of Xbox in Japan. Its successor sold 1.6 million units as of February 2014.